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Vray standalone blender12/9/2023 ![]() Most areas in Blender are quite stable, but in some areas bigger changes are being expected: for physics, ‘everything nodes’, sculpting/painting, texturing, and character rigging. None of these changes will be violating the roadmap as outlined for 2.8 though. even, i saw there's compatibility with the new Vray Realtime.The core module will be empowered to manage code standards and engineering practices everywhere in the Blender code more strictly (please write docs and provide tests!). So i don't see a real problem to start support vray standalone. ![]() Making an open source script will keep vray updated no matter if the company became full subsidiary of microsoft and then they close the company 6 months after. Blender has support also if you want to keep on the cheep side of the life. if for some reason truespace became useless, you can jump to another software and keep your render engine. so you are paying for a software compatible with other apps. Other good thing is that vray is compatible with Maya and many other apps. maybe we can see if they can give us a "special price" we paid about 300$ - 400$ for the ts vray and the cost of vray standalone is about 900$ far as i know. but is full functional so everyone with the free truespace can use vray for free. The other, is there's a demo version of vray with some limitations like the size of the render and far as i know the number of lights on the scene. We have also full support on many or ALL the render farms available, even has support for net rendering so you can build your own cluster of pc's. so you can send the scene on a 32bit machine but rendered on another with an 64bit OS. ![]() The cool things are we can use the standalone version that is 64bits.
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